Pika was named after the North American lagomorph of the same name. Pika was developed to be a dynamic, object-oriented programming language. It has a friendly, easy to use syntax.
Code is executed inside a stack-oriented byte-code based virtual machine. The interperter can be embedded making Pika an ideal extension language for native C++ applications including video games. Pika's command-line interpreter can use the built-in REPL, allowing interactive programming sessions.
The runtime environment is sandboxed with automatic memory management and an incremental mark and sweep garbage collector. Pika also contains a functional core that includes lexical scoping, tail call optimization and closures.
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